MODERN METHODS AND TECHNOLOGIES IN THE EDUCATION SYSTEM, THE USE OF GAMING TECHNOLOGIES IN EDUCATION
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Abstract
The article discusses the advantages of using the game as a tool for involving students in the learning process and their learning. An example of a game is given, which is an analogue of the television program "100 to 1", the use of which allows you to create an environment that promotes optimal cognitive involvement of students, their dynamic interaction.
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Pedagogy: textbook and workshop for universities / P. I. Pidkasisty [and others]; edited by P. I. Pidkasisty. — 4th ed., revised. and additional — Moscow: Yurayt Publishing House, 2023. — 408 p. - (Higher education). — ISBN 978-5-534-01168-5. — Text: electronic // Educational platform Urayt [website]. — URL: https://urait.ru/bcode/510440 (access date: 11/27/2023).