GAMIFICATION AND KAZAKH LITERATURE: EDUCATION BASED ON GAME TECHNOLOGIES
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Abstract
This article explores the role of gamification in teaching Kazakh literature and its impact on student engagement and comprehension. Gamification, or the integration of game elements into educational settings, enhances motivation, fosters active participation, and improves critical thinking skills. The paper discusses various game-based strategies, digital tools, and their applications in literature lessons. Special attention is given to the advantages and challenges of implementing gamification in Kazakh literature education.
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References
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