GAMIFICATION APPROACH IN EDUCATION

Main Article Content

Khamrokulova Sh.E.

Abstract

This article is devoted to revealing the essence of the gamification approach in education. Scientific research shows that gamification methods are effective in increasing students' attention, forming long-term memory and independent thinking, and are more engaging than traditional teaching methods. Game technologies are one of the unique forms of education, which allows not only to make students' creative and research work, but also to make everyday lessons interesting.

Downloads

Download data is not yet available.

Article Details

Section

Articles

How to Cite

GAMIFICATION APPROACH IN EDUCATION. (2025). International Bulletin of Applied Science and Technology, 5(5), 559-562. https://doi.org/10.37547/

References

1. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). “From Game Design Elements to Gamefulness: Defining Gamification”. Proceedings of the 15th International Academic MindTrek Conference. DOI: 10.1145/2181037.2181040

2. Huotari, K., & Hamari, J. (2012). “Defining Gamification - A Service Marketing Perspective”. Proceedings of the 16th International Academic MindTrek Conference. DOI: 10.1145/2393132.2393137

3. Zichermann, G., & Cunningham, C. (2011). "Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps". ISBN: 978-1-4493-4354-9

Similar Articles

You may also start an advanced similarity search for this article.