THE ROLE OF GAME TECHNOLOGIES IN THE EDUCATIONAL PROCESS

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Gayibnazarov Obid Khakimovich

Abstract

The article examines the problem of using board games in the process of teaching military history in an educational organization, identifies the advantages and disadvantages of gaming technologies, and describes the real possibilities of using board games in teaching.

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How to Cite

THE ROLE OF GAME TECHNOLOGIES IN THE EDUCATIONAL PROCESS. (2023). International Bulletin of Applied Science and Technology, 3(12), 145-147. https://researchcitations.com/index.php/ibast/article/view/3265

References

Borzova L.P. Games in the history lesson: a teaching aid for teachers - M., 2004. P.78

Borzova L.P. Games in the history lesson: a manual for teachers. M.: Publishing house VLADOS-PRESS, 2003. P. 23

Vygotsky L.S. Psychology of cognition. M.: Education, 1977. P.127

Pedagogy: traditions and innovations: materials of international. in absentia scientific conf. (Chelyabinsk, October 2011). T. 1 / Under general. ed. G.D. Akhmetova. - Chelyabinsk: Two Komsomol members, 2011. P.16.

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