GAMIFICATION IN ELT
DOI:
https://doi.org/10.37547/Keywords:
gamification, ELT( English Language Teaching), education, interaction, digital platformsAbstract
Learning a foreign language, including English, can sometimes be really boring process for students as complex grammar structures and learning a new vocabulary are challenging tasks that can demotivate learners. Gamification in language teaching-the application of game elements in language learning environment that makes it more engaging, motivating and more interactive - is one of the practical solutions to alter boring classes and make the learning process more intriguing. It not only makes the language learning process more exhilarating or enjoyable, but also motivates students during the lesson and has several benefits for teachers, too. This article discovers this benefits and challenges of gamification in English language teaching, firstly introducing the term “gamification”, its key elements and providing the examples of applying gamification in classroom.
Downloads
References
1.Scott Smith- Gamification in English language teaching
2.Ilaria Caponetto, Jeffrey Earp and Michela- Gamification and Education: A Literature Review
3.Dolimova Bahoroy- What motivates us?
4.Cristina Sanchez- Elements of gamification: Key components to enrich the e-learning experience
5.Bavajan S, Uma Shankar Yadav- Storytelling in English language teaching:
an essential pedagogical approach in market of language
6.Athanasios Christopoulos, Stylianos Mystakidis- Gamification in education
7.Yayinlanma Tarihi, Murat Culduz- Gamification in English Language Teaching (ELT): A Comprehensive Review of Theory and Practise
8.Elna B. Sabornido, Vernel A. Garma, Gendolf L. Niepes, Florie May N. Cabria- Key Challenges and Barriers in Gamification: A Systematic Review
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
Articles published in this journal are licensed under the Creative Commons Attribution 4.0 International License (CC-BY 4.0). Under this license:
- Share: Copy and redistribute the material in any medium or format
- Adapt: Remix, transform, and build upon the material for any purpose, including commercially
Attribution required: You must give appropriate credit, provide a link to the license, and indicate if changes were made.
License URL: https://creativecommons.org/licenses/by/4.0/
Authors retain copyright of their work while granting the journal first publication rights.