INNOVATIVE EDUCATIONAL TECHNOLOGIES IN THE SYSTEM OF ENVIRONMENTAL EDUCATION OF FUTURE TEACHERS

Authors

  • Gulshana Sh.Abdullaeva Lecturer, Department of Russian Language and Literature Namangan State University

DOI:

https://doi.org/10.37547/

Keywords:

ecological training, innovative educational technologies, competence-based approach, digital education, project-based learning, gamification, augmented reality, ecological competence, teacher education, sustainable development.

Abstract

The article examines the improvement of ecological training for pre-service teachers through the integration of innovative educational technologies – project-based learning, digital simulations, gamification, and augmented reality. Based on an analysis of current scientific literature, a methodological model combining competence-based and activity-system approaches is substantiated. It is shown that the effectiveness of technological innovations is determined not by their mere presence but by the quality of their pedagogical integration into a coherent educational process. Specific conclusions are formulated regarding the balance of digital and field-based training formats and directions for further research.

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References

1.Zverev, I. D. (1997). On the priorities of environmental education. In A. N. Zakhlebny & L. P. Simonova-Saleeva (Eds.), Environmental education in Russia: theoretical aspects (pp. 27–36). Moscow.

2.Deriabo, S. D., & Yasvin, V. A. (1996). Ecological pedagogy and psychology. Rostov-on-Don: Feniks.

3.Mamedov, N. M. (2001). Foundations of environmental education. In I. K. Liseev (Ed.), Philosophy of environmental education. Moscow.

4.Hattie, J. (2009). Visible Learning: A Synthesis of Over 800 Meta-Analyses Relating to Achievement. London: Routledge.

5.Abdullaeva, I. (2026). Linguistic representation of ethical ideals of A.P. Chekhov in the context of global value transformations. Voprosy filologii (magistratura) [Issues of Philology (Master's Degree)], 1(2/1), 188–192. https://journals.tnmu.uz/index.php/fm/article/view/5059

6.Boss, S., & Larmer, J. (2018). Project Based Teaching: How to Create Rigorous and Engaging Learning Experiences. Alexandria: ASCD.

7.Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29–40.

8.Dichev, C., & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14(9), 1–36.

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Published

2026-06-11

How to Cite

INNOVATIVE EDUCATIONAL TECHNOLOGIES IN THE SYSTEM OF ENVIRONMENTAL EDUCATION OF FUTURE TEACHERS. (2026). International Bulletin of Applied Science and Technology, 6(6), 195-200. https://doi.org/10.37547/

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