RESULTS OF USING THE GAME-BASED EDUCATIONAL PLATFORM KAHOOT IN RUSSIAN LANGUAGE LESSONS WHEN STUDYING THE TOPIC "SEMANTIC CLASSES OF ADJECTIVES"

Authors

  • Zulfiya Zhadigerovna Abutova Lecturer at the Department of Russian Language and Literature Karakalpak State University named after Berdakh

DOI:

https://doi.org/10.37547/

Keywords:

KAHOOT, game-based learning, Russian language, semantic classes of adjectives, motivation, digital learning, pedagogical experiment.

Abstract

The article examines the results of using the game-based educational platform KAHOOT in Russian language lessons when studying the topic “Semantic classes of adjectives.” During a pedagogical experiment, both control and experimental groups of students were involved. The findings demonstrated that the use of KAHOOT contributes to deeper understanding of the material, increases students’ learning motivation, and activates cognitive activity. A comparative analysis of test results revealed a significant improvement in the experimental group compared to the control group. The platform proved to be an effective tool not only for consolidating theoretical knowledge but also for fostering positive learning motivation and communicative activity among students.

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References

Chugunova, E.N. (2020). Game technologies in teaching Russian as a foreign language. Moscow University Bulletin. Series 20: Pedagogical Education, (3). Retrieved from: https://cyberleninka.ru/article/n/igrovye-tehnologii-izucheniya-russkogo-yazyka-kak-inostrannogo (accessed: September 27, 2025).

Ivanova, M.V. (2021). The use of digital platforms in teaching the Russian language: experience and prospects. Bulletin of Pedagogical Sciences, (2).

Licorish, S.A., Owen, H., Daniel, B., & George, J.L. Students’ perception of Kahoot!’s influence on teaching and learning // Research and Practice in Technology Enhanced Learning. – 2018. – Vol. 13(9).

Usmanova, R.M. (2025). The use of innovative technologies, digital tools, and online resources in teaching Russian: the experience of Uzbekistan. New Uzbekistan, New Research Journal, Issue 2/6, Tashkent.

Wang, A.I., & Tahir, R. The effect of using Kahoot! for learning – A literature review // Computers & Education. – 2020. – Vol. 149..

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Published

2025-09-29

How to Cite

RESULTS OF USING THE GAME-BASED EDUCATIONAL PLATFORM KAHOOT IN RUSSIAN LANGUAGE LESSONS WHEN STUDYING THE TOPIC "SEMANTIC CLASSES OF ADJECTIVES". (2025). International Bulletin of Applied Science and Technology, 5(9), 187-190. https://doi.org/10.37547/

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