RESULTS OF USING THE GAME-BASED EDUCATIONAL PLATFORM KAHOOT IN RUSSIAN LANGUAGE LESSONS WHEN STUDYING THE TOPIC "SEMANTIC CLASSES OF ADJECTIVES"
DOI:
https://doi.org/10.37547/Keywords:
KAHOOT, game-based learning, Russian language, semantic classes of adjectives, motivation, digital learning, pedagogical experiment.Abstract
The article examines the results of using the game-based educational platform KAHOOT in Russian language lessons when studying the topic “Semantic classes of adjectives.” During a pedagogical experiment, both control and experimental groups of students were involved. The findings demonstrated that the use of KAHOOT contributes to deeper understanding of the material, increases students’ learning motivation, and activates cognitive activity. A comparative analysis of test results revealed a significant improvement in the experimental group compared to the control group. The platform proved to be an effective tool not only for consolidating theoretical knowledge but also for fostering positive learning motivation and communicative activity among students.
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References
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